![]() I'm still occasionally releasing assets, but those assets are usually either packages of stuff WaywardMartian released, or byproducts of the work I'm currently doing on a game project. Unfortunately the time where I was very active in developing this resource base is over. Since those won't be coming, there's no reason to keep the size at 97 when 64 is easier to handle and more desired by people.)Ĭlick to expand.Sorry for the late reply. (Also, the 97 was for originally more ambitious things like even taller characters, monsters, etc. This is done for compatibility reasons for plugins that could get odd issues otherwise. I should also note that the new armor&clothing as well as the entire TAB generator has now switched from my custom 97 pixel size to the 64 pixel size that the Dark Fantasy set uses. Note that these are sprites only: the face-images are not present and will not be made. In addition, WaywardMartian has provided a new awesome looking Front & Rear Hair for women. There's 8 new armors for men and 8 new clothing types for women. The processing methods are written in a way that is difficult to comprehend by other developers and thus making finding workarounds very difficult.It's been a pretty long while, but since WaywardMartian made a couple really nice looking sprites ( check them out here) I've made them into generator parts and also used the opportunity to add a few others I had flying around that he send me a while ago. It is difficult to co-exist with this plugin due to its massive modifications to the base functions of RPG Maker. This is due to this plugin works by extending the bush graphics to support taller proportions. Plugin SAN_ResidualSprites.js itself does not have the function to generate afterimages of characters as they enter bush tiles, so as a result after images will not be generated when used with this plug-in. ![]() ・SAN_ResidualSprites.js Afterimage sprites (by Sanshiro) v1.02 Revision: var frameWidth = ori.patternWidth ? ori.patternWidth() : ori._frame.width Original: var frameWidth = ori._frame.width Place this plugin (TN_SpriteExtender.js) onto the upper side of the plugin list, and modify the 1081st line code of plugin Keke_KageMaster.js to the following: ・Keke_KageMaster.js Kage Master (by Keke) v3.1 ![]() If you wish to modify a plug-in, please follow the terms and conditions regulated by the distributor. The following is a list of known plug-in conflicts. ![]() For details on how to use it, please refer to the plugin help.ĭue to the plugin redefining how the software processes things, it is recommended that the plugin gets put into the upper portion of the plugin list.Īlso, please note that since this plugin alters walking graphics, it naturally may conflict with other plug-ins that also alters walking graphics. Plug-in EX that freely changes the head and body of walking sprite (SpriteExtenderEX.js) has been added. ![]() We have received many requests to provide a batch image output function for walking graphics. *Note that as a possible side effect, when the character steps into a bush tile, the character may end up having more than half of its body becoming hidden, whereas default proportions only the feet get hidden. ![]()
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